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οποιος εχει ορεξουλα ας χωθει.
farming villages are computer played cities on your island. There are 8 on each island.
To start an attack on a farming village go the the island overview screen and pick a village. Farming villages closer to you will require less travel time than villages further away. The basic information screen of the village will appear. This shows the mood, strength and rate of trade available for that village. Choose the attack tab (2nd tab) and resource looting to send units to this village to gather resources.
Now you must decide which units to send. You want to send units that have a high carrying capacity so that you can gather more resources. To choose the units you are sending you may either click on the units icon to send all of those available units or type in manually in the text box under the unit icon how many of those units you wish to send. You may send a variety of units, one specific class of unit, and as many from each class as you have available.
When you select the unit(s) you are sending the travel time will be displayed. This is for one away travel. Units returning will take as much time to return as they did to travel to the farming village.
if you attack a farm too often its mood will fall dangerously low. Eventually the villagers will defend themselves. The lower the mood and the higher the strength of a village the more opposition you will meet.
* tip: At 100% mood and 100% strength the most resources you can get off a farming village is 6000 total.
Mood and strength
general info tab
the better the mood, the less likely it is the farming village will defend itself. Only you can influence the mood towards farming villages.
* this means the mood for each individual farming village is determined by each player individually. If you hit one farm over and over the mood will keep dropping. On the other hand, the players that haven't hit that farm will have 100% mood on that particular farm.
the strength of the farming village shows how well the farming village is doing. All players on this island can influence the strength.
* this means every player that hits that farming village takes away from its strength and the strength is shared island wide for all players. Not individually like mood. If one player strengthens a farm all players on the island benefit from it.
The greater the strength, the more resources you can gain in total
* if the strength is very low you will not always bring back a full haul from looting. This depends on the strength and the number/types of units you send. You can send 10 swords there and get a full load. Send 12 archers and you may not since archers carry more.
The greater the strength, the lower is the reduction of the mood during an attack.
* the higher the strength the less mood will be deducted when you loot the farm (than would regularly).
The greater the strength, the lower is the reduction of the strength during an attack.
* the higher the strength the less strength will be deducted when anyone loots the farm (than would regularly).
The greater the strength, the more soldiers will be on the defense if there is a resistance.
* if you have low mood and high strength this is a recipe for disaster. The farmers are in low spirits but have the strength to fight you off. This is when you will be attacked and lose troops. This is a player by player scenario as only strength is shared, not mood. You may get attacked by a farm you loot often while another player will not.
Strengthening a village
if the strength of your villages are low then you may want to strengthen them by sending units. To do so go to the island overview screen and click on the village you want to strengthen. Click on the attack tab (2nd tab) and choose increase strength.
Strengthening a village counts as an attack. Your forces are invading the farm in order to make the villagers work harder and produce more.